The phrase identifies a possible imbalance challenge inside a recreation’s preliminary development. Particularly, it refers to a scenario arising within the first phase of a recreation the place a personality or unit specializing in therapeutic talents, usually supposed for later levels, demonstrates disproportionate power. This will manifest as trivializing early challenges or considerably altering the supposed problem curve for gamers.
Addressing this imbalance within the early levels is essential for sustaining participant engagement and making certain a balanced development. A personality being excessively highly effective early on removes the sense of accomplishment and strategic decision-making integral to fulfilling gameplay. Traditionally, recreation builders attempt for a clean problem curve to progressively introduce mechanics and challenges, making certain gamers are adequately ready for later, extra complicated encounters. A big energy spike early on undermines this design precept.