The class encompasses tabletop video games centered round themes of homicide, investigation, and sometimes, the psychology of people who commit serial homicides. These video games fluctuate extensively in complexity, starting from cooperative experiences the place gamers work collectively to catch a perpetrator, to aggressive eventualities the place one participant assumes the function of the killer, trying to evade detection. Examples embody video games centered on deduction, technique, or narrative storytelling, all throughout the confines of simulated prison investigations.
These gaming experiences supply a singular alternative to discover complicated themes and take a look at strategic considering. The style can present a protected surroundings to interact with darkish material, fostering vital considering expertise and collaborative problem-solving. Moreover, the recognition of such video games displays a broader cultural fascination with true crime and forensic science, usually drawing inspiration from historic instances and prison profiling methods.