These titles usually characteristic open-world environments, action-oriented fight techniques, and a powerful emphasis on character development. A key factor typically features a hierarchy system amongst enemies, the place participant actions can affect the facility dynamics and relationships throughout the enemy forces. Video games on this class usually contain third-person views and mix parts of stealth, fight, and role-playing sport mechanics.
The attraction of those video games lies within the emergent narratives created by the dynamic interactions between the participant and the simulated world. This results in elevated participant engagement and replayability, as every playthrough can provide a singular expertise. Traditionally, the design rules underlying these video games construct upon established open-world and motion RPG conventions, including layers of complexity by systemic enemy interactions and consequence-driven gameplay.