The class encompasses digital worlds and on-line role-playing video games that share similarities with Gaia On-line. These platforms usually function customizable avatars, social interplay, merchandise accumulating, boards, and mini-games. Examples embody OurWorld, IMVU, and Second Life, although every affords distinctive options and goal demographics.
Such interactive experiences present customers with an area for self-expression, group constructing, and artistic engagement. These platforms typically operate as social hubs, fostering relationships and permitting people to discover digital identities. The historic context reveals a lineage of on-line communities evolving alongside web know-how, reflecting altering social traits and technological capabilities.